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MAREK DOMAGAŁA

Composer for games, film and media

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Music

 

Roboplant OST - Danger (Planetary Events)
Indenture OST - Fleeting Peace
Voice of Flowers OST – Crystal Chamber
Voice of Flowers OST – Sandpit
Voice of Flowers OST – SHARD
Voice of Flowers OST – Home
Voice of Flowers OST – Ruined Sanctuary
Voice of Flowers OST – Baddie Tune
Voice of Flowers OST – Danger
Original music: Dungeon Ambush
Original music: Zombie Tactics
Sugar Service OST - Card Battle Theme 1
Indenture OST - Tension
Roboplant OST - Track 1 (Day version)
Might of Merchants OST - Summer
Roboplant OST - Track 4 (Night version)
Black Heaven OST - Neutral Track (Exploration)
Lethal Dose OST - Combat
Sugar Service OST - Card Battle Theme 2
Might of Merchants OST - Autumn

About Me

Music Lifeline

I started making music when I was 15, shortly after my high school friend introduced me to the world of soundtracks. My earliest inspirations were Jesper Kyd (Assassin’s Creed II), Vangelis (1492, Blade Runner), Akira Yamaoka (Silent Hill) and Takeshi Abo (Ever 17, Steins;Gate).

Since then, I wrote music to a number of different games, among which many are visual novels. They hold a special place in my heart.

My primary goal when composing is to understand the game and the target audience. Always on the hunt for new and interesting music to listen to, I study whatever I come across, so that I can replicate it – sometimes with a touch of my own invention.

I am proficient in Git, FMOD Studio and have experience in working in-engine with games made in Ren’ Py, Godot and Unreal Engine 4.

Marek’s strength lies in deep understanding of the game he is working on. His ideas to enhance the gameplay and the narrative always consider the time and financial cost. When the production starts, Marek rarely takes the easy way out and carefully creates his own synthesizer patches and drum samples, not relying on widely-available sound palettes which are so commonly used by other composers. Through strategic use of leitmotifs, surprising stylistic blends, or using raw audio editing techniques, he creates original and engaging music.

As a sound designer, Marek is able to both record his own source material or select it from a range of owned libraries. When the game needs it, he provides multiple assets for each sound effect (for example foot steps or fighting sounds), making sure the player is immersed in the experience. He is fluent in FMOD and his experience allows him to implement quality-of-life audio changes (did you know that slight pitch randomization will notably prolong the life of any gunshot sound effect?).

Featured Projects

Voice of Flowers

Voice of Flowers

(Music, SFX)

A 2D Metroidvania inspired by Mario and Castlevania. Traverse forsaken lands to find and destroy magic-absorbing crystals that kiled the nature and overthrow the technological empire of mankind behind this cataclysm.

Roboplant

Roboplant

(Music, SFX, FMOD implementation)

A resource management, base-building strategy game in which cute robots grow plants to supply humanity with food. Demo available on Steam.

Might of Merchants

Might of Merchants

(Music)

A strategy game about trade, wealth and dynasties with unique hand-drawn art in a changing environment and a challenging economy, settled in a medieval kingdom. Currently in development.

Lethal Dose

Lethal Dose

(Music, SFX FMOD implementation)

A top-down violent roguelike inspired by Hotline Miami and Dishonored. Demo available on Steam.

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